Sculpting

Introduction

Sculpting modifies an embossed model in three different ways. You can deposit or remove material which can then be smoothed. These operations are performed using a brush with adjustable parameters.

Navigation

To create a Sculpting feature:

 

 

The Sculpting parameters display in the DataEntryTabIcon.png Data Entry tab.

The Data Entry Parameters

View the Sculpting Data Entry tab

 

Method


NOTE:      There are two ways to perform sculpting. This first way is a single click: the brush deposits or removes the amount of material specified in the Strength box, by the area specified in the Diameter box with each click. The second way is the drag method in which you click and hold the left mouse button while moving the mouse over the area being sculpted.


 

Brush Options


You can also control the brush options using shortcut keys as follows:


 

Editing Options

 

 

OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)

 

Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog box.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item to access a shortcut menu.

 

The Feature Shortcut Menus

 

EmbossFeatureIcon.png Sculpting

Right-click this item to access the following commands.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 


TIP:   Every time a change is made to an Emboss feature, you must Regenerate to update the model.


Related Topics

The BobART Overview

How to Use Sculpting