Smoothing

Introduction

The Smoothing feature smooths the surface of an embossed model. There are two methods to use. One method smooths the entire model. The second method only smooths the area within a selected boundary. The amount of smoothing is determined by the Smoothing Window Size.

Navigation

To create a Smoothing feature:

 

 

The Boundary Based Smoothing dialog box appears.

The Dialog Box Parameters

View the Boundary Based Smoothing dialog box

 

Attributes

 

Smoothing Parameters

CheckBoxSelected.png Select the check box to process the entire model.

  1. CheckBoxCleared.png Clear this check box to turn off the smooth whole model option.


TIP:   When selecting geometry as a boundary to contain the smoothing operation, the Smooth Whole Model option is disabled. So, if you select the Smooth Whole Model check box, and select geometry as a boundary, only the boundary area is processed. If you clear the Smooth Whole Model check box, and you do not select geometry, then no smoothing is performed.


 

 

OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)

 

Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog box.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item to access a shortcut menu.

 

The Feature Shortcut Menus

 

EmbossFeatureIcon.png Smoothing

Right-click this item to access the following commands.

 

GeometryIcon.png Geometry

Right-click this item to access the following commands. When you are not applying the feature to the entire model, you can select geometry as a boundary.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 


TIP:   Every time a change is made to an Emboss feature, you must Regenerate to update the model.


Related Topics

The BobART Overview