Emboss Texture From Primitives

Introduction

This type of embossed texture is generated using primitive surfaces (spheres, cones, etc.).

Navigation

To create an Emboss Texture From Primitives feature:

 

 

The Texture From Primitives dialog box displays.

The Dialog Box Parameters

View the Texture From Primitives dialog box

 

Parameters

Primitive Shape Control

Sphere

Ellipsoid

Cone

Pyramid

CheckBoxSelected.png Select this check box to randomize the size of the selected Primitive Type using the value typed in the Variation % box.

CheckBoxCleared.png Clear the check box to not randomize the primitive size. The Variation % boxes become unavailable.

 

Pattern Location Control

The following two options control the distance of the embossed textures by a percentage in the corresponding axis direction:


NOTE:      It is important to know that the spacing works using the bottom left corner of the art surface as a reference position. Typing 100.0 means that the spacing between the reference positions are the width of the original surface. Typing 50.0 indicates that only half of the original width is used for spacing, meaning that only half of the embossed texture is visible due to an overlap of the textures. Typing 150.0 indicates that the distance between the reference positions is one and one-half times the original width of the art surface.


CheckBoxSelected.png Select the check box to automatically randomize the insertion of the primitives in the embossed texture. The Primitive Density box becomes available.

CheckBoxCleared.png Clear the check box to use the Spacing, Rotation Angle and Progressive Shift vales to determine the primitive locations.

 

Emboss Attributes

 

Application Type

 

 

OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)

 

Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog box.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

EmbossFeatureIcon.png Texture from Primitives

Right-click this item to access the following commands.

 

GeometryIcon.png Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 


TIP:   Every time a change is made to an Emboss feature, you must Regenerate to update the model.


Related Topics

The BobART Overview

How to Create an Emboss Texture from Primitives