Emboss Texture Weave

Introduction

This type of embossed texture produces surfaces that are interwoven, similar to the appearance of a basket weave.

Navigation

To create an Emboss Texture Weave feature:

 

 

The Texture-Weave dialog box displays.

The Dialog Box Parameters

View the Texture-Weave dialog box

 

Parameters

The Parameters group contains all of the following parameters for the Driving Curve Shape and the Cross-Section Shape.

 

Driving Curve Shape

CheckBoxSelected.png Select the check box to have the system generate a smooth ascent and descent for the driving curve. This uses the spline-style curve shown in the dialog box image.

CheckBoxCleared.png Clear the check box to leave the ascent and decent of the drive curve sharp. This uses the straight-line curve shown in the dialog box image.

 

Cross Section Shape

 

Shape Style

 

Rotation Angle - sets the angle of the texture in relation to the X-axis.

 

Emboss Attributes

 

Application Type

 

 

OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)

 

Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog box.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

EmbossFeatureIcon.png Texture Weave

Right-click this item to access the following commands.

 

GeometryIcon.png Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

 

GeometryIcon.png Cross-Section Geometry

Right-click this item to access the following commands.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 


TIP:   Every time a change is made to an Emboss feature, you must Regenerate to update the model.


Related Topics

The BobART Overview

How to Create an Emboss Texture Weave