This type of embossed texture produces surfaces that are interwoven, similar to the appearance of a basket weave.
To create an Emboss Texture Weave feature:
In the BobART tab, right-click Emboss Model. Point to Emboss Texture, and click Weave.
The Texture-Weave dialog box displays.
View the Texture-Weave dialog box
Parameters
The Parameters group contains all of the following parameters for the Driving Curve Shape and the Cross-Section Shape.
Driving Curve Shape
Length - is half the length of a visible weave section in the resulting embossed weave.
Z Height - is the distance from the base of a visible weave section to the peak of the same weave section.
Peak Length - is the length of the flat area created at the peak of the weave. This value cannot be greater than the Length parameter. The software automatically changes the Peak Length to
Smooth Curve
Select the check box to have the system generate a smooth ascent and descent for the driving curve. This uses the spline-style curve shown in the dialog box image.
Clear the check box to leave the ascent and decent of the drive curve sharp. This uses the straight-line curve shown in the dialog box image.
Cross Section Shape
Shape Style
Rotation Angle - sets the angle of the texture in relation to the X-axis.
Emboss Attributes
Name - indicates the feature name that is displayed in the BobART tree. By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).
Color - opens the Color dialog box. Select the desired color for the feature, and click OK. (The default color is set using the Solids color of the Settings Part/Settings Default dialog box.)
Application Type
Application Type - indicates what kind of embossing is performed: Add, Subtract, Merge High, or Merge Low. For more information, view the Application Types help topic.
OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)
Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog box.
After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.
When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.
The Feature Shortcut Menus
Texture Weave
Right-click this item to access the following commands.
Edit - opens the Feature dialog box for you to modify the feature parameters.
Delete - removes the feature from the tree. Regenerate to view the change in the model.
Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.
Boundary Geometry
Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).
Re/Select - opens the Selection Manager for you to select closed chains in which to confine the feature. You can select multiple closed chains. To confirm your selections, click OK.
Remove - removes any geometry assigned to the feature boundary.
Cross-Section Geometry
Right-click this item to access the following commands.
Re/Select - opens the Selection Manager for you to select the geometry that is used for the cross section. To confirm your selections, click OK.
Remove - removes any geometry assigned to the cross section.
Reverse Direction - reverses the chain direction of the selected cross section.
After all necessary selections are made, you must regenerate to create the model.
To Regenerate the Model:
TIP: Every time a change is made to an Emboss feature, you must Regenerate to update the model.