The Emboss Features in the BobART Tree

Introduction

When an Emboss feature is added to the BobART tree, the following feature items are also added for modifying the feature. This may include assigning or replacing feature geometry, custom cross-sections, image files, BobART surface files, and component/stl files. Many of the feature items are common to multiple Emboss features so they are all explained in this help topic.

 

Regular Emboss Example

A feature in the BobART Tree looks similar to the following. You right-click each level of the feature to access a shortcut menu.

 

ExpanderMinusIcon16x16.png EmbossFeatureIcon.png Regular Emboss 1 - Add

GeometryIcon.pngGeometry

GeometryIcon.pngCross-Section Geometry

Emboss Features in the BobART Tree

The bullet points in each list represent each shortcut-menu command.

 

Common Items

EmbossFeatureIcon.png Emboss Feature

 

GeometryIcon.png Geometry


TIP:   For the Smoothing feature, you do not need to select geometry when using Smooth Whole Model. You only need to assign geometry to a Smoothing feature when confining the operation to a specific area of the model.


 

GeometryIcon.png Cross-Section Geometry (Emboss Regular/Swept/Texture Weave)

 

GeometryIcon.png Boundary Geometry

The Boundary Geometry item is only used with the Emboss Texture feature types. When no geometry is selected, the texture is applied to the entire model, or you can use the following options to confine the texture.

 

ArtSurfaceIconBobART.png Art Surface

ArtSurfaceIconBobART.png Component

 

ImageIconForVector.png Image

 

2 Rail Sweep

GeometryIcon.png Cross-Section Geometry-1

Updating an Embossed Model

After defining the feature parameters and selecting any necessary geometry, right-click MillingStockIconWhite.png Emboss Model, and click Regenerate.


IMPORTANT:     Every time any change is made to an Emboss feature in the BobART Tree, you must Regenerate to update the model in the graphics area.


Related Topics

BobART Overview