Emboss from Surface or Solid

Introduction

This topic will explain the Emboss from Surface or Solid, describe where to find it, the options found in it, and will provide links to related topics.

Emboss from Surface or Solid

This feature uses a surface or solid from the graphics area to create an emboss.

Navigation

To create an Emboss From Surface or Solid:

 

  • In the BobART tab, right-click Emboss Model, and click Emboss From Surface/Solid.

 

The Create Emboss From Surface dialog displays.

Parameters

Quick Access

 

  • Apply - regenerates the canvas to display the current parameters of the feature.

  • OK - regenerates the canvas to display the current parameters of the feature and exits the dialog.

  • Cancel - discards the updates to the parameters and exits the dialog.

  • Show or Hide all images in the graphics area - This option will show all hidden images in the graphics area. This same option will hide all images in the graphics area, besides the one being worked on for those features which utilize a loaded image.

  • Show or Hide the embossed BobART model in the graphics area - This option will show the hidden canvas in the graphics area. This same option will hide the visible canvas in the graphics area.

 

Attributes

 

  • Name- indicates the feature name that displays in the BobART tree. By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).

  • Color - click the drop down to select a Theme Color or Standard Color, or click More Colors to open the Select Color dialog. Select the desired color for the feature, and click OK to set the color, or Cancel to exit the dialog. (The default color is set using the Solids color of the Settings Part/Settings Default dialog box.)

 

Application Type

These options are explained in more detail in the Application Types help topic.

 

Add Subtract Merge High Merge Low

 

  • Add - Builds up on top of the existing features.

  • Subtract - Pushes down into the existing features.

  • Merge High - Builds up independent of the existing features and intersects as needed.

  • Merge Low - Builds up in place of existing features.

 

Surface

 

Selected Geometry

(Delete) - removes the highlighted item from the list.

(Delete All)- removes all entities from the list.

The list box will list the entities currently selected for the function.

 

Origin

The Origin group sets the emboss model location using the XYZ coordinate. The origin is the lower-left corner.

 

 

 

This list box will show the entity currently selected for the function.

 

The Origin group sets the component location using the XYZ coordinate. The origin is the bottom-left corner of the component.

 

    • X - determines the location along the X-axis of the WCS.

    • Y - determines the location along the Y-axis of the WCS.

    • Z - determines the location along the Z-axis of the WCS.


 

  • Use Surface Position - automatically sets the Origin values using the current position of the selected solid or surface. You must assign geometry to the feature before using this option.

 

  • OK - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Emboss from Surface

Right-click this item to access the following commands.

    • Edit - opens the Feature dialog for you to modify the feature parameters.
    • Delete - removes the feature from the tree. Regenerate to view the change in the model.
    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.
    • Save As Component/STL - is used to save the feature as a component or .stl file. This saves the individual feature and not the entire model. The STL Save Option dialog box is displayed for you to set the tolerance. Next, the Save As dialog is displayed for you to select a location, name the file, and save it. The component can be used to create an Emboss from Component feature.

 

Geometry

Right-click this item to access the following commands.

    • Re/Select - opens the dialog, allowing you to select/update the geometry to be used to create the feature.

    • Remove - removes any geometry assigned to the feature.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

  • From the BobArt Tree, right-click Emboss Model, and click Regenerate.

  • From the feature dialog, click OK.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

BobART Overview

How to Create an Emboss from Surface/Solid