Material/Texture Selection Dialog

Introduction

This topic will explain the Material/Texture Selection dialog, describe how to access it, the options found in it, and will provide links to related topics.

The Material/Texture Selection dialog

The Material/Texture Selection dialog allows you to add a material or texture appearance to the canvas.

 

The material/texture files are stored in: C:\BobCAD-CAM Data\*Current Version*\Images. The folders in this location contain .bmp image files of different textures. You are not limited to the materials/textures that are provided. You can create your own folders here to expand upon the available materials/textures. When adding your own images, first create a folder named after the material type that you would like to add (such as metal or wood). Each folder creates a Material Group Type. Next, copy all corresponding bitmap (.bmp) images for the material type to its folder. The image files added to this folder are the Material Textures (such as steel or ash).

 

Important: All images for material/texture must use the .bmp extension.

Navigation

To access the Material/Texture Selection dialog:

 

  • In the BobART tab, right-click Embossed Model, and click Create/Modify Canvas.

 

  • In the Canvas Definition dialog, click Texture Appearance.

 

The Material/Texture Selection dialog displays.

Parameters

Material Group Type

This group displays all available material types. Select the desired material type here. The options available are defined by the folders stored in: C:\BobCAD-CAM Data\*Current Version*\Images.

 

  • Solid Color/No Texture - to return to a solid color only, after creating canvas with a texture, select this option.

 

Important: Once you have adjusted the canvas appearance by using the Material/Texture Selection dialog, a solid color cannot be used without first applying this Solid Color/No Texture option.

 

Material Texture

This group displays all available textures for the Material Group Type selected. You can click an item to see a preview of the texture in the dialog before making a selection.

 

Texture Size

 

  • Automatically Adjust Based on Canvas Size

    Select the check box to have the new material/texture image scaled to the size of the current model.

    When the check box is cleared the size is determined by the Width (X)- and Height (Y)-boxes found below. If the Texture Size is smaller than the Canvas Definition Size, the texture is repeated across the canvas to fill the canvas shape with that texture image. This allows you to create a repeating pattern from a texture such as knotty pine.

 

  • OK - accepts any changes and regenerates the canvas. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box is displayed). When editing the feature, this cancels any changes and closes the dialog box.

Related Topics

Canvas Definition Dialog

BobART Overview