The Emboss Features in the BobART Tree

Introduction

This topic defines the various items found in the context menus of the BobART features.

Context Menus

A feature in the BobART Tree looks similar to the following. You right-click each level of the feature to access a context menu for each item.

 

Regular Emboss 1 - Add

Geometry

Cross-Section Geometry

Emboss Features in the BobART Tree

When an Emboss feature is added to the BobART tree, the following feature items are also added for modifying the feature. This may include assigning or replacing feature geometry, custom cross-sections, image files, BobART surface files, and component/stl files. Many of the feature items are common to multiple Emboss features so they are all explained next. The bullet points in each list represent the possible items found in the context menus.

Common Items

Emboss Feature

    • Edit - opens the Feature dialog for you to modify the feature parameters.
    • Delete - removes the feature from the tree. Regenerate to view the change in the model.
    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.
    • Save As Component/STL - is used to save the feature as a component or .stl file. This saves the individual feature and not the entire model. The STL Save Option dialog box is displayed for you to set the tolerance. Next, the Save As dialog is displayed for you to select a location, name the file, and save it. The component can be used to create an Emboss from Component feature.

 

Geometry

Right-click this item to access the following commands.

    • Re/Select - enables selection mode for you to select geometry that is used to create the feature. To confirm your selections, click OK.

    • Remove - removes any geometry assigned to the feature.

 

Note: For the Smoothing feature, you do not need to select geometry when using Smooth Whole Model. You only need to assign geometry to a Smoothing feature when confining the operation to a specific area of the model.

 

 Cross-Section Geometry

Right-click this item to access the following commands.

    • Re/Select - opens the Selection Manager for you to select the geometry that is used for the cross section. To confirm your selections, click OK.

    • Remove - removes any geometry assigned to the cross section.

    • Reverse Direction - reverses the chain direction of the selected cross section.

 

Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

    • Re/Select - enables selection mode for you to select closed chains in which to confine the feature. You can select multiple closed chains. To confirm your selections, click OK.

    • Remove - removes any geometry assigned to the feature boundary.

 

Art Surface

Right-click this item to access the following command.

    • Re/Load Art Surface - displays the Open dialog box for you to locate and select a .bbas file. You can use this option to replace the current art surface for the feature. The new art surface is applied to the model when you regenerate.

 

Component

Right-click this item to access the following command.

    • Re/Load Model File - displays the Open dialog box for you to locate and select a component/.stl file. You can use this option to replace the current component for the feature. The new component is applied to the model when you regenerate.

 

Image

    • Re/Load Image - displays the Open dialog box for you to select a file type, select an image file, and click Open. The image is used to create the feature. Regenerate to view the change in the model.

    • Edit Image Using Paint - select this option to open the image for editing in the Paint program. When you are done editing, save the changes and exit the program. Regenerate to view the change in the model.

2 Rail Sweep

 Cross-Section Geometry-1 (By default there is only one item, but more Cross Sections can be added.)

Right-click this item to access the following commands.

    • Re/Select - enables selection mode for you to select geometry for this cross section. Be sure to set the desired chain direction for the rail. The start of the cross section goes to rail one and the end goes to rail two.

    • Remove - remove any geometry assigned to the cross section.

    • Reverse Direction - reverses the chain direction of the cross section.

    • Edit - opens the 2-Rail Sweep Cross-Section Geometry Location dialog box which allows you to edit the Location % of this cross section. In order to use this option, you must clear the Automatically space cross sections check box in the 2 Rail Sweep dialog box first. This is used when there are more than two cross sections.

    • Add New Cross Section Geometry - adds another Cross-Section Geometry item to the 2-Rail Sweep to allow the use of multiple cross-sections.

    • Delete Cross Section Geometry - deletes the Cross-Section Geometry item from the tree. (This option is only available when there are more than one Cross Sections.)

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

  • From the BobArt Tree, right-click Emboss Model, and click Regenerate.

  • From the feature dialog, click OK.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

BobART Overview