Emboss from BobArt Surface (.bbas) File

Introduction

This topic will explain the Emboss from BobART Surface (.bbas) File feature, describe how to access it, the options found in it, and will provide links to related topics.

Emboss from BobART Surface (.bbas) File

The Emboss from BobART Surface (.bbas) File feature is used to import a surface file previously created in BobART and use that surface for an embossed model.

Navigation

To create an Emboss From BobArt Surface feature:

 

  • In the BobART tab, right-click Emboss Model, point to Emboss Texture, and click Emboss from BobArt Surface (.bbas) File.

 

The From Art Surface (.bbas) File dialog displays.

Parameters

Quick Access

 

  •  Apply - regenerates the canvas to display the current parameters of the feature.

  •  OK - regenerates the canvas to display the current parameters of the feature and exits the dialog.

  •  Cancel - discards the updates to the parameters and exits the dialog.

  •  Show or Hide all images in the graphics area - This option will show all hidden images in the graphics area. This same option will hide all images in the graphics area, besides the one being worked on for those features which utilize a loaded image.

  •  Show or Hide the embossed BobART model in the graphics area - This option will show the hidden canvas in the graphics area. This same option will hide the visible canvas in the graphics area.

 

Attributes

 

  • Name - indicates the feature name that displays in the BobART tree. By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).

  • Color - click the drop down to select a Theme Color or Standard Color, or click More Colors to open the Select Color dialog. Select the desired color for the feature, and click OK to set the color, or Cancel to exit the dialog. (The default color is set using the Solids color of the Settings Part/Settings Default dialog box.)

 

Application Type

These options are explained in more detail in the Application Types help topic.

 

Add Subtract Merge High Merge Low

 

  • Add - Builds up on top of the existing features.

  • Subtract - Pushes down into the existing features.

  • Merge High - Builds up independent of the existing features and intersects as needed.

  • Merge Low - Builds up in place of existing features.

 

BobArt Surface

 

  • Load BBAS File - Clicking this button will launch the Open dialog allowing you to select the .bbas to load. Once selected, the name of the file will appear below.

 

Origin

 

The Origin section allows you to set the BobArt Surface location using the XYZ coordinate values. The origin is at the lower-left corner of the BobArt Surface.

 

 

 

The list box will list the entity currently selected to act as the origin.

 

    • X - determines the location along the X-axis of the WCS.

    • Y - determines the location along the Y-axis of the WCS.

    • Z - determines the location along the Z-axis of the WCS.


 

Size

 

 

  • Keep X/Y Aspect Ratio

     Select the check box to lock the aspect ratio of the imported file. Making a change in the X Size automatically calculates the Y Size and vice versa.

    Clear the check box to adjust the size of the imported file using the X- and Y-Size boxes independently.

  • X Size - sets the imported model length along the X-axis.

  • Y Size - sets the imported model length along the Y-axis.

  • Z Depth - sets the thickness of the imported model along the Z-axis direction.

 

 

 

  • OK - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Art Surface Emboss

Right-click this item to access the following commands.

    • Edit - opens the Feature dialog for you to modify the feature parameters.
    • Delete - removes the feature from the tree. Regenerate to view the change in the model.
    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.
    • Save As Component/STL - is used to save the feature as a component or .stl file. This saves the individual feature and not the entire model. The STL Save Option dialog box is displayed for you to set the tolerance. Next, the Save As dialog is displayed for you to select a location, name the file, and save it. The component can be used to create an Emboss from Component feature.

 

Art Surface

Right-click this item to access the following command.

    • Re/LoadArt Surface - displays the Open dialog box for you to locate and select a BobART surface file (.bbas file). The art surface is applied to the model when you regenerate. You can use this option to replace the current surface file.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

  • From the BobArt Tree, right-click Emboss Model, and click Regenerate.

  • From the feature dialog, click OK.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

How to Create an Emboss from BobART Surface File

BobART Overview