Sculpting

Introduction

This topic will explain Sculpting, describe how to access it, the options found in it, and will provide links to related topics.

Sculpting

Sculpting modifies an embossed model in three different ways. You can deposit or remove material which can then be smoothed. These operations are performed using a brush with adjustable parameters. You click once to start the sculpting and click again to end the sculpting.

Navigation

To create a Sculpting feature:

 

 

The Sculpting parameters display in theProperty Manager.

Parameters

Method

 

  • Smooth - blends different areas of a model to create a smoother appearance using the brush.

  • Deposit - adds material to a model using the Strength and Diameter settings of the brush.

  • Remove - subtracts material from a model using the Strength and Diameter settings of the brush.

  • None/View Mode - disables the sculpting brush to return to the normal view mode, allowing other actions to be performed in the graphics area.

 

 

Parameters

 

  • Diameter - controls the size of the brush.

  • Strength- controls how much effect the brush has with the method is used.

 

Note: There are two ways to perform sculpting. This first way is a single click: the brush deposits or removes the amount of material specified in the Strength box, by the area specified in the Diameter box with each click. The second way is the drag method in which you click and hold the left mouse button while moving the mouse over the area being sculpted.

 

 

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Sculpting

Right-click this item to access the following commands.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

The BobART Overview

How to Use Sculpting