Emboss Texture From Primitives

Introduction

This topic will explain Emboss Texture from Primitives, describe how to access it, the options found in it, and will provide links to related topics.

Emboss Texture from Primitives

This type of embossed texture is generated using primitive surfaces (spheres, cones, etc.).

To create an Emboss Texture From Primitives feature:

 

 

The From Primitive dialog displays.

Parameters

Quick Access

 

 

Attributes

 

 

Application Type

These options are explained in more detail in the Application Types help topic.

 

Add Subtract Merge High Merge Low

 

  • Add - Builds up on top of the existing features.

  • Subtract - Pushes down into the existing features.

  • Merge High - Builds up independent of the existing features and intersects as needed.

  • Merge Low - Builds up in place of existing features.

 

Parameters

 

Primitive Shape

This group allows you to select the type of primitive object that is used to generate the embossed texture. The types and the options for each type are listed next:

 

  • Sphere 

    • Radius - is the distance from the center of the sphere to the outside of the sphere.

    • Z Height - is the height of the sphere in the Z-axis direction used to generate the texture.

  • Ellipsoid

    • X Radius - is the distance from the center of the ellipse to the outside edge, in the X axis only.

    • Y Radius - is the distance from the center of the ellipse to the outside edge, in the Y axis only.

    • Z Height - is the height of the ellipsoid in the Z-axis direction used to generate the texture.

  • Cone

    • Bottom Radius - indicates the distance from the center of the cone to the outside edge of the base.

    • Top Radius (% of Bottom) - the top radius of the cone is created relative to the Bottom Radius. Typing 50 in this box makes the Top Radius half of the Bottom Radius.

    • Z Height - indicates the distance between the Top Radius and Bottom Radius.

  • Pyramid

    • Side X - indicates the length of the pyramid's base in the X-axis.

    • Side Y - indicates the length of the pyramid's base in the Y-axis.

    • Top Size (% of Bottom) - indicates how big the top of the pyramid is relative to the base. If you type 50 into this box the top of the pyramid is half the size of the base.

    • Z Height - indicates the distance between the base of the pyramid and the top of the pyramid.

 

 

 

  • Size Randomization

    Select this check box to randomize the size of the selected Primitive Type using the value typed in the Variation % box.

    Clear the check box to not randomize the primitive size. The Variation % boxes become unavailable.

    • Variation % - type the percentage value for the possible variation used when the Randomize the Size check box is selected.

 

 

Pattern Location

 

  • Randomize the Location

    Select the check box to automatically randomize the insertion of the primitives in the embossed texture. The Primitive Density box becomes available.

    Clear the check box to use the Spacing, Rotation Angle and Progressive Shift vales to determine the primitive locations.

    • Primitive Density - defines how dense the primitives appear when using Randomize the Location. 

The following two options control the distance of the embossed textures by a percentage in the corresponding axis direction:

 

  • Spacing X %

  • Spacing Y %

 

Important: It is important to know that the spacing works using the bottom left corner of the art surface as a reference position. Typing 100.0 means that the spacing between the reference positions are the width of the original surface. Typing 50.0 indicates that only half of the original width is used for spacing, meaning that only half of the embossed texture is visible due to an overlap of the textures. Typing 150.0 indicates that the distance between the reference positions is one and one-half times the original width of the art surface.

 

  • Rotation Angle - allows you to change the angle of the texture surface. The value is applied to all instances of the embossed texture generated by this operation.
  • Shift Between Rows %- allows you to increase the spacing between embossed textures incrementally through the model. This percentage is added to each additional row.


 

Boundary Geometry

 

Selected Geometry

(Delete) - removes the highlighted item from the list.

(Delete All)- removes all entities from the list.

The list box will list the entities currently selected for the function.

 

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Texture from Primitives

Right-click this item to access the following commands.

 

Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

The BobART Overview

How to Create an Emboss Texture from Primitives