Emboss Texture Weave

Introduction

This topic will explain Emboss Texture Weave, describe how to access it, the options found in it, and will provide links to related topics.

Emboss Texture Weave

This type of embossed texture produces surfaces that are interwoven, similar to the appearance of a basket weave.

To create an Emboss Texture Weave feature:

 

 

The Weave dialog displays.

Parameters

Quick Access

 

 

Attributes

 

 

Application Type

These options are explained in more detail in the Application Types help topic.

 

Add Subtract Merge High Merge Low

 

  • Add - Builds up on top of the existing features.

  • Subtract - Pushes down into the existing features.

  • Merge High - Builds up independent of the existing features and intersects as needed.

  • Merge Low - Builds up in place of existing features.

 

Parameters

 

Drive Curve Shape

 

  • Length - is half the length of a visible weave section in the resulting embossed weave.
  • Z Height - is the distance from the base of a visible weave section to the peak of the same weave section.
  • Peak Length - is the length of the flat area created at the peak of the weave. This value cannot be greater than the Length parameter. The software automatically changes the Peak Length to.
  • Smooth Curve

    Select the check box to have the system generate a smooth ascent and descent for the driving curve. This uses the spline-style curve shown in the dialog box image.

    Clear the check box to leave the ascent and decent of the drive curve sharp. This uses the straight-line curve shown in the dialog box image.

 

 

Weave

 

  • Width - indicates the distance of the weave, perpendicular to the driving curve shape.

  • Rotation Angle - sets the angle of the texture in relation to the X-axis.

 

 

Cross-Section

 

Select the type of cross-section and set the values. These values are applied to the edges of the resulting weave. View the Emboss Cross Sections help topic to learn about the options.

 

 

Note: If the Start Angle is greater than the End Angle the resulting surface is concave and the radius does not appear in the model. The angles should be within a sweep of 90 degrees, that is, neither value should exceed 90.

 

 

 

 

 

Boundary Geometry

 

Selected Geometry

(Delete) - removes the highlighted item from the list.

(Delete All)- removes all entities from the list.

The list box will list the entities currently selected for the function.

 

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Texture Weave

Right-click this item to access the following commands.

 

Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

 

Cross-Section Geometry

Right-click this item to access the following commands.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

The BobART Overview

How to Create an Emboss Texture Weave