Emboss from Surface or Solid

Introduction

This topic will explain the Emboss from Surface or Solid, describe where to find it, the options found in it, and will provide links to related topics.

Emboss from Surface or Solid

This feature uses a surface or solid from the graphics area to create an emboss.

Navigation

To create an Emboss From Surface or Solid:

 

 

The Create Emboss From Surface dialog displays.

Parameters

Quick Access

 

 

Attributes

 

 

Application Type

These options are explained in more detail in the Application Types help topic.

 

Add Subtract Merge High Merge Low

 

  • Add - Builds up on top of the existing features.

  • Subtract - Pushes down into the existing features.

  • Merge High - Builds up independent of the existing features and intersects as needed.

  • Merge Low - Builds up in place of existing features.

 

Surface

 

Selected Geometry

(Delete) - removes the highlighted item from the list.

(Delete All)- removes all entities from the list.

The list box will list the entities currently selected for the function.

 

Origin

The Origin group sets the emboss model location using the XYZ coordinate in reference to the selected coordinate system. The origin is the lower-left corner.

 

 

 

This list box will show the entity currently selected for the function.

 

The Origin group sets the component location using the XYZ coordinate in reference to the coordinate system you select for the model. The origin is the bottom-left corner of the component.

 

    • X - determines the location along the X-axis of the selected coordinate system.

    • Y - determines the location along the Y-axis of the selected coordinate system.

    • Z - determines the location along the Z-axis of the selected coordinate system.


 

 

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Emboss from Surface

Right-click this item to access the following commands.

 

Geometry

Right-click this item to access the following commands.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

BobART Overview