Material/Texture Selection Dialog
Introduction
This topic will explain the Material/Texture Selection dialog, describe how to access it, the options found in it, and will provide links to related topics.
The Material/Texture Selection dialog
The Material/Texture Selection dialog allows you to add a material or texture appearance to the stock.
The material/texture files are stored in: C:\BobCAD-CAM Data\*Current Version*\Images. The folders in this location contain .bmp image files of different textures. You are not limited to the materials/textures that are provided. You can create your own folders here to expand upon the available materials/textures. When adding your own images, first create a folder named after the material type that you would like to add (such as metal or wood). Each folder creates a Material Group Type. Next, copy all corresponding bitmap (.bmp) images for the material type to its folder. The image files added to this folder are the Material Textures (such as steel or ash).
Important: All images for material/texture must use the .bmp extension.
Navigation
To access the Material/Texture Selection dialog box:
- In the BobART tab, right-click Embossed Model, and click Create/Modify Stock.
- In the Stock Parameters dialog box, click Texture Appearance.
The Material/Texture Selection dialog box displays.
Parameters
Material Group Type
This box displays all available material types. Select the desired material type here. The options available are defined by the folders stored in: C:\BobCAD-CAM Data\*Current Version*\Images.
- Solid Color/No Texture - to return to a solid color only, after creating stock with a texture, select this option.
Important: Once you have adjusted the stock appearance by using the Material/Texture Selection dialog, a solid color cannot be used without first applying this Solid Color/No Texture option.
Material Texture
This box displays all available textures for the Material Group Type selected. You can click an item to see a preview of the texture in the dialog box before making a selection.
Texture Size
- Automatically
Adjust Based on Model Size
Select the check box to have the new material/texture image scaled to the size of the current model.
When the check box is cleared the size is determined by the Width (X)- and Height (Y)-boxes found below. If the Texture Size is smaller than the Stock Parameters Model Size, the texture is repeated across the stock to fill the stock shape with that texture image. This allows you to create a repeating pattern from a texture such as knotty pine.
- OK
- accepts any changes and closes the dialog box. The model is updated
with the new appearance.
- Cancel - discards any changes and closes the dialog box.