Emboss Texture Weave

Introduction

This topic will explain Emboss Texture Weave, describe how to access it, the options found in it, and will provide links to related topics.

Emboss Texture Weave

This type of embossed texture produces surfaces that are interwoven, similar to the appearance of a basket weave.

To create an Emboss Texture Weave feature:

 

  • In the BobART tab, right-click Emboss Model. Point to Emboss Texture, and click Weave.

 

The Texture-Weave dialog displays.

Parameters

Parameters

The Parameters group contains all of the following parameters for the Driving Curve Shape and the Cross-Section Shape.

 

Drive Curve Shape

 

  • Length - is half the length of a visible weave section in the resulting embossed weave.
  • Z Height - is the distance from the base of a visible weave section to the peak of the same weave section.
  • Peak Length - is the length of the flat area created at the peak of the weave. This value cannot be greater than the Length parameter. The software automatically changes the Peak Length to.
  • Smooth Curve

    Select the check box to have the system generate a smooth ascent and descent for the driving curve. This uses the spline-style curve shown in the dialog box image.

    Clear the check box to leave the ascent and decent of the drive curve sharp. This uses the straight-line curve shown in the dialog box image.

 

 

Cross Section Shape

 

  • Total Width - indicates the distance of the weave, perpendicular to the driving curve shape.

Shape Style

This value is applied to the edges of the resulting weave. View the Emboss Cross Sections help topic to learn about the options.

 

 

 

  • Rotation Angle - sets the angle of the texture in relation to the X-axis.

 

 

Emboss Attributes

 

  • Name - indicates the feature name that is displayed in the BobART tree.  By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).

  • Color - opens the Color dialog box. Select the desired color for the feature, and click OK.

 

Application Type

These options are explained in more detail in the Application Types help topic.

  • Add - Builds up on top of whatever is already there.

  • Subtract - Pushes down into whatever is already there.

  • Merge High - Builds up independent of whatever is already there and intersects as needed.

  • Merge Low - Builds up in place of whatever is already there.

 

 

  • OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog box.

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

Texture Weave

Right-click this item to access the following commands.

    • Edit - opens the Feature dialog box for you to modify the feature parameters.

    • Delete - removes the feature from the tree. Regenerate to view the change in the model.

    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.

    • Save As Component/STL - is used to save the feature as a component or .stl file. This saves the individual feature and not the entire model. The STL Save Option dialog box displays for you to set the tolerance. Next, the Save As dialog box displays for you to select a location, name the file, and save it. The component can be used to create an Emboss from Component feature.

 

Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

    • Re/Select -for you to select closed chains in which to confine the feature. You can select multiple closed chains. To confirm your selections, click .

    • Remove - removes any geometry assigned to the feature boundary.

 

Cross-Section Geometry

Right-click this item to access the following commands.

    • Re/Select -for you to select the geometry that is used for the cross section. To confirm your selections, click .

    • Remove - removes any geometry assigned to the cross section.

    • Reverse Direction - reverses the chain direction of the selected cross section.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 

  • Right-click Emboss Model, and click Regenerate.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

The BobART Overview