Z-Level Rough

Used to remove material with successive pocketing passes while taking the topology of a 3D Model into account. Sometimes referred to as water line roughing, material is removed in a series of defined steps in a by-level or by-area processing pattern, leaving material for separate semi-finishing and finishing processes. When a Z-Level Rough feature is added to the CAM tree, the system adds the following items.

 

Geometry - This item is used to assign geometry used to create the toolpath. Right-click this item to produce a shortcut menu with the following options.

 

Z-Level Rough - Right-click this item to produce a shortcut menu with the following options.

 

Rough - Right-click this item to produce a shortcut menu with two options for modifying the computed toolpath.

 

 

View the following illustration for an example of the toolpath produced.

 

ZLevelRoughToolpath.png

 

 

In the simulation window, the end result looks like this.

 

ZLevelRoughVerify.png