Emboss Texture From Image

Introduction

Emboss Texture From Image creates an embossed texture using an image file. This feature is used to add machineable textures to an emboss model.

Navigation

To create an Emboss Texture From Image feature:

 

 

The Texture From Image dialog box displays.

The Dialog Box Parameters

View the Texture From Image dialog box

 

Emboss Attributes

 

Parameters

Image Size Control

 

Pattern Location Control

The following two options control the distance of the embossed textures by a percentage of the original surface file in the corresponding axis direction:


NOTE:      It is important to know that the spacing works using the bottom left corner of the art surface as a reference position. Typing 100.0 means that the spacing between the reference positions are the width of the original surface. Typing 50.0 indicates that only half of the original width is used for spacing, meaning that only half of the embossed texture is visible due to an overlap of the textures. Typing 150.0 indicates that the distance between the reference positions is one and one-half times the original width of the art surface.


 

 

Current Attributes

The following two options display the dimension of the selected art surface file in the corresponding axis direction. If no surface file has been selected, these boxes display a 0:

The following two options displays the length of the current emboss model in the corresponding axis direction.

 

Application Type

 

 

OK - accepts any changes and closes the dialog box. (The first time you click OK, the feature is created and added to the BobART tree.)

 

Cancel - cancels the creation of the feature (the first time that the dialog box is displayed). When editing the feature, this cancels any changes and closes the dialog box.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

EmbossFeatureIcon.png Texture from Image

Right-click this item to access the following commands.

 

GeometryIcon.png Boundary Geometry

Right-click this item to access the following commands for assigning a boundary. If no boundary is assigned, the texture is applied to the entire model (stock area).

 

ImageIconForVector.png Image

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 


TIP:   Every time a change is made to an Emboss feature, you must Regenerate to update the model.


Related Topics

BobART Tutorials

How to Create an Emboss Texture From Image