Smoothing

Introduction

This topic will explain Smoothing, describe how to access it, the options found in it, and will provide links to related topics.

Smoothing

The Smoothing feature smooths the surface of an embossed model. There are two methods to use. One method smooths the entire model. The second method only smooths the area within a selected boundary. The amount of smoothing is determined by the Smoothing Window Size.

Navigation

To create a Smoothing feature:

 

  • In the BobART tab, right-click Emboss Model, and click Smoothing.

 

The Boundary Based Smoothing dialog box appears.

 

Tip: This feature can be seen in action in the How to Create an Emboss from Image tutorial.

Parameters

Quick Access

 

  •  Apply - regenerates the canvas to display the current parameters of the feature.

  •  OK - regenerates the canvas to display the current parameters of the feature and exits the dialog.

  •  Cancel - discards the updates to the parameters and exits the dialog.

  •  Show or Hide all images in the graphics area - This option will show all hidden images in the graphics area. This same option will hide all images in the graphics area, besides the one being worked on for those features which utilize a loaded image.

  •  Show or Hide the embossed BobART model in the graphics area - This option will show the hidden canvas in the graphics area. This same option will hide the visible canvas in the graphics area.

 

Attributes

 

  • Name - indicates the feature name that displays in the BobART tree. By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).

 

Parameters

 

  • Smoothing Window Size - controls the level of smoothing applied. A larger number is more smooth, and a smaller number is less smooth.

  • Smooth Whole Model

    Select the check box to process the entire model.

    Clear this check box to turn off the smooth whole model option.

 

Note: When selecting geometry as a boundary to contain the smoothing operation, the Smooth Whole Model option is disabled. So, if you select the Smooth Whole Model check box, and select geometry as a boundary, only the boundary area is processed. If you clear the Smooth Whole Model check box, and you do not select geometry, then no smoothing is performed.

 

  • OK - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item to access a shortcut menu.

 

The Feature Shortcut Menus

 

Smoothing

Right-click this item to access the following commands.

    • Edit - enables selection mode for you to modify the feature parameters.

    • Delete - removes the feature from the tree. Regenerate to view the change in the model.

    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.

 

Geometry

Right-click this item to access the following commands.

    • Re/Select - enables selection mode for you to select geometry that is used to create the feature. To confirm your selections, click OK.

    • Remove - removes any geometry assigned to the feature.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

  • From the BobArt Tree, right-click Emboss Model, and click Regenerate.

  • From the feature dialog, click OK.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

The BobART Overview