Emboss from BobArt Surface (.bbas) File

Introduction

This topic will explain the Emboss from BobART Surface (.bbas) File feature, describe how to access it, the options found in it, and will provide links to related topics.

Emboss from BobART Surface (.bbas) File

The Emboss from BobART Surface (.bbas) File feature is used to import a surface file previously created in BobART and use that surface for an embossed model.

Navigation

To create an Emboss From BobArt Surface feature:

 

  • In the BobART tab, right-click Emboss Model, and click Emboss from BobArt Surface (.bbas) File.

 

  • In the Open dialog box, locate and select the surface file, and click Open.

 

The Create Emboss From BobART Surface dialog box displays.

Parameters

Origin

The Origin group sets the image location using the XYZ coordinate values in reference to the selected coordinate system. The origin is at the lower-left corner of the image.

 

 

Model Size

 

  • Keep X/Y Aspect Ratio

     Select the check box to lock the aspect ratio of the imported file. Making a change in the X Size automatically calculates the Y Size and vice versa.

    Clear the check box to adjust the size of the imported file using the X- and Y-Size boxes independently.

  • Size X - sets the imported model length along the X-axis.

  • Size Y - sets the imported model length along the Y-axis.

  • Z Depth - sets the thickness of the imported model along the Z-axis direction.

 

 

 

Emboss Attributes

 

  • Name- indicates the feature name that displays in the BobART tree. By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).

  • Color - opens the Color dialog box. Select the desired color for the feature, and click OK.

 

 

 

Application Type

These options are explained in more detail in the Application Types help topic.

  • Add - Builds up on top of whatever is already there.

  • Subtract - Pushes down into whatever is already there.

  • Merge High - Builds up independent of whatever is already there and intersects as needed.

  • Merge Low - Builds up in place of whatever is already there.

 

 

  • OK - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog.

 

After defining the parameters, you use the Emboss Feature in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item to access a shortcut menu.

 

The Feature Shortcut Menus

 

Art Surface Emboss

Right-click this item to access the following commands.

    • Edit - opens the Feature dialog box for you to modify the feature parameters.

    • Delete - removes the feature from the tree. Regenerate to view the change in the model.

    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.

    • Save As Component/STL - is used to save the feature as a component or .stl file. This saves the individual feature and not the entire model. The STL Save Option dialog box displays for you to set the tolerance. Next, the Save As dialog box displays for you to select a location, name the file, and save it. The component can be used to create an Emboss from Component feature.

 

Art Surface

Right-click this item to access the following command.

    • Re/LoadArt Surface - displays the Open dialog box for you to locate and select a BobART surface file (.bbas file). The art surface is applied to the model when you regenerate. You can use this option to replace the current surface file.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 

  • Right-click Emboss Model, and click Regenerate.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

How to Create an Emboss from BobART Surface File

BobART Overview