Sculpting
Introduction
This topic will explain Sculpting, describe how to access it, the options found in it, and will provide links to related topics.
Sculpting
Sculpting modifies an embossed model in three different ways. You can deposit or remove material which can then be smoothed. These operations are performed using a brush with adjustable parameters.
Navigation
To create a Sculpting feature:
- In the BobART tab, right-click Emboss Model, and click Sculpting.
The Sculpting parameters display in the
Parameters
Method
- Smooth - blends different areas of a model
to create a smoother appearance using the brush.
- Deposit - adds material to a model using
the Strength and Diameter settings of the brush.
- Remove - subtracts
material from a model using the Strength and Diameter settings
of the brush.
- None/View Mode - disables the sculpting brush to return to the normal view mode, allowing other actions to be performed in the graphics area.
Note: There are two ways to perform sculpting. This first way is a single click: the brush deposits or removes the amount of material specified in the Strength box, by the area specified in the Diameter box with each click. The second way is the drag method in which you click and hold the left mouse button while moving the mouse over the area being sculpted.
Parameters
- Diameter - controls the size of the brush.
- Strength- controls how much effect the brush has with the method is used.
Note: There are two ways to perform sculpting. This first way is a single click: the brush deposits or removes the amount of material specified in the Strength box, by the area specified in the Diameter box with each click. The second way is the drag method in which you click and hold the left mouse button while moving the mouse over the area being sculpted.
- Undo Last Operation - removes the last sculpting operation performed.
- Redo Last Operation - reapplies or brings back the last sculpting operation performed.
- OK - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)
After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.
The Emboss Feature in the BobART Tree
When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.
The Feature Shortcut Menus
Sculpting
Right-click this item to access the following commands.
-
Edit - opens the for you to modify the feature parameters.
-
Delete - removes the feature from the tree. Regenerate to view the change in the model.
-
Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.
Generating the Model
After all necessary selections are made, you must regenerate to create the model.
To Regenerate the Model, do one of the following:
- From the BobArt Tree, right-click Emboss Model, and click Regenerate.
- From the feature dialog, click OK.
Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.