Emboss from Surface or Solid

Introduction

This topic will explain the Emboss from Surface or Solid, describe where to find it, the options found in it, and will provide links to related topics.

Emboss from Surface or Solid

This feature uses a surface or solid from the graphics area to create an emboss.

Navigation

To create an Emboss From Surface or Solid:

 

  • In the BobART tab, right-click Emboss Model, and click Emboss From Surface/Solid.

 

The Create Emboss From Surface dialog box displays.

Parameters

Origin

The Origin group sets the emboss model location using the XYZ coordinate in reference to the selected coordinate system. The origin is the lower-left corner.

  • Use Surface Position - automatically sets the Origin values using the current position of the selected solid or surface. You must assign geometry to the feature before using this option.

 

Emboss Attributes

 

  • Name- indicates the feature name that displays in the BobART tree. By default, it is automatically named by the feature type and number. Note that you cannot use the hyphen (-) character with spaces around it, as this is reserved for the automatic naming and will be removed. You can however use it without spaces, for example, Emboss-Body).

  • Color - opens the Color dialog box. Select the desired color for the feature, and click OK.

 

 

 

Application Type

These options are explained in more detail in the Application Types help topic.

  • Add - Builds up on top of whatever is already there.

  • Subtract - Pushes down into whatever is already there.

  • Merge High - Builds up independent of whatever is already there and intersects as needed.

  • Merge Low - Builds up in place of whatever is already there.

 

 

  • OK - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)

  • Cancel - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to finish creating, or edit, the feature.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item to access a shortcut menu.

 

The Feature Shortcut Menus

 

Emboss from Surface

Right-click this item to access the following commands.

    • Edit - opens the Feature dialog box for you to modify the feature parameters.

    • Delete - removes the feature from the tree. Regenerate to view the change in the model.

    • Suppress/Unsuppress - is used to remove the feature from the model or to restore a suppressed feature. To update the model, Regenerate.

    • Save As Component/STL - is used to save the feature as a component or .stl file. This saves the individual feature and not the entire model. The STL Save Option dialog box displays for you to set the tolerance. Next, the Save As dialog box displays for you to select a location, name the file, and save it. The component can be used to create an Emboss from Component feature.

 

Geometry

Right-click this item to access the following commands.

    • Re/Select - opens the Selection Manager for you to select geometry that is used to create the feature.

    • Remove - removes any geometry assigned to the feature.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model:

 

  • Right-click Emboss Model, and click Regenerate.

 

Note: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

BobART Overview

How to Create an Emboss from Surface/Solid