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The purpose of the Edit Toolpath dialog is to give you the complete freedom to modify the calculated toolpath by adding to, removing, and modifying the existing toolpath elements. Although the bulk of the Edit Toolpath dialog is the same, regardless of the command being used, each command has a different set of Parameters to adjust. As such, all possible commands share this same topic. The section on Parameters, however, is divided by each possible command. For each of the available commands, there is drop-down text to view the associated parameters. For each command, there is also a link to an example you can follow along with to learn to utilize that particular command.
WARNING!
The Toolpath Edit capability gives you complete control over modifications of your toolpath. Be aware that there is no guarantee that a modification made will be gouge free or create unwanted motion at the motion. Please use caution and simulate your results prior to running the program at the machine.
Once the Edit Toolpath dialog has launched, there are only a few key steps to follow:
1 Set
the Command Mode.
2 Add toolpath entities to the Selected Toolpath Elements group by using either the Click or Drag Window Pick, or the Polygon Pick option.
NOTE: It is not necessary to confirm the selection of toolpath entities. Add or remove toolpath entities from the group at any point before executing the command.
3 Modify
the available options in the Parameters
group, to achieve the desired result.
4 Select
Execute to complete the Trim and
Relink command.
5 Use
the Animation options to check
the resulting tool movement.
After analyzing the resulting tool movement, you will either:
A Select
Undo to remove the previously
executed command and restore the toolpath to its former state.
Once Undo has been used you can either:
a Return
to step 1 to in order to achieve another result.
b Click
OK to finalize the current result
and exit the Edit Toolpath dialog box.
B Click
OK to finalize the current result
and exit the Edit Toolpath dialog box.
In the CAM Tree, the name of the edited operation is now in red font and
a icon is added to show that the operation is locked
from being computed. This helps to ensure if a user uses the Compute All
option on the overall job, the edited operation will not accidentally
be returned to its original state. To return the operation to its original
state, right-click the operation and select Lock/Unlock Operation option.
The icon disappears, and the operation is once again
able to be recomputed.
The Command Mode allows you to choose the type of action you will perform on the selected toolpath elements.
Delete - allows you to delete toolpath entities and relink the toolpath.
Trim and Relink - allows you to create a trimming boundary to trim portions of the toolpath away.
Move - allows you to alter the location of the selected toolpath elements.
Replace - allows you to draw in your own toolpath and replace entities of the toolpath with this CAD geometry.
Break - allows you to split toolpath entities into multiple segments.
Modify Attributes - allows you to modify the feedrate, or feed type.
Extend Cut Move - allows you to extend the toolpath tangentially by a specified distance.
Edit Tool Axis - gives you the option to modify the tool orientation vector for a the selected toolpath elements.
This list shows the currently selected toolpath entities.
Click or Drag Window Pick - This
selection method allows you to select toolpath entities in several ways:
Polygon Pick - This selection
method will allow you to define an area of selection by using multiple
single clicks to define a polygon. An example of this can be seen in the
image below. Click
here to see an example.
Point Pick - with this check box cleared toolpath points will not selectable.
Point Pick - with this check box enabled, toolpath points can be selected,
by clicking near the end of a toolpath entity.
Convert Selected Toolpath
to CAD Geometry - This button will create CAD geometry on the active
layer from the selected toolpath entities.
NOTE: The Convert Selected Toolpath to CAD Geometry option is currently limited to 100 entities at a time.
The available parameters vary greatly depending on the currently selected command mode. To find out more about a particular command modes available parameters, click on the associated link below to jump to the topic outlining the particular parameter options.
This will remove the previously executed commands.
This will perform the currently active command.
This will re-apply any commands that were removed by the use of the undo button.
NOTE: The Undo and Redo options only affect commands that were executed in the current instance of the Toolpath Editor.
The animation will allow you view the tool in the graphics area in order to verify the current tool movement. Controls are available to change how the tool is viewed, adjust the speed of the animation, reset the animation, along with the usual play, pause, fast back, step back, step forward and fast forward.
Animation - with this check box
cleared, the view of the tool in the graphics area will be disabled.
Animation - with this check box
selected, the view of the tool in the graphics area will be enabled.
Shaded - will show an opaque tool.
Click
here to see an example.
Transparent - will show a transparent
tool. Click
here to see an example.
Wireframe - will show the tool
as a wireframe. Click here to see an example.
Speed -
This slider affects how quickly the tool goes through the toolpath
in the animation.
Reset - Sets the tool back to
the beginning of the toolpath.
Fast Back - Skips backwards from
the current position at 2X the setting of the speed slider.
Step Back - Moves the tool backwards
along the toolpath by one entity.
Play - Starts the animation of
the tool moving through the toolpath.
Pause - After pressing play, the
Play button changes to the Pause button to stop the tool at the current
The animation will allow you view the tool in the graphics area in order to verify the current tool movement. Controls are available to change how the tool is viewed, adjust the speed of the animation, reset the animation, along with the usual play, pause, fast back, step back, step forward and fast forward.
Animation - with this check box
cleared, the view of the tool in the graphics area will be disabled.
Animation - with this check box
selected, the view of the tool in the graphics area will be enabled.
Shaded - will show an opaque tool.
Click
here to see an example.
Transparent - will show a transparent
tool. Click
here to see an example.
Wireframe - will show the tool
as a wireframe. Click here to see an example.
Speed -
This slider affects how quickly the tool goes through the toolpath
in the animation.
Reset - Sets the tool back to
the beginning of the toolpath.
Fast Back - Skips backwards from
the current position at 2X the setting of the speed slider.
Step Back - Moves the tool backwards
along the toolpath by one entity.
Play - Starts the animation of
the tool moving through the toolpath.
Pause - After pressing play, the
Play button changes to the Pause button to stop the tool at the current
position when pressed.
Step Forward - Moves the tool
forwards along the toolpath by one entity.
Fast Forward - Skips forwards
from the current position at 2X the setting of the speed slider.
Edit Toolpath Example - Delete
Edit Toolpath Example - Trim and Relink
Edit Toolpath Example - Replace
Edit Toolpath Example - Modify Attributes