The Utilities Ribbon
Introduction
This topic will explain the Modify Ribbon, and all the options found in it by default.
Note: Keep in mind, the Ribbons can be customized. The items listed in this topic are the items that are in this particular ribbon by default.
The Utilities Ribbon
The Utilities Ribbon is divided into groups, each group shows like functions, with functions that are used more often having a larger icon to make it easier to get to.
Move
-
Translate
- is used to move geometry.
-
Rotate
- launches the Rotate dialog in the Data Entry Manager with the Type set to Rotate. In the dialog, it is also possible to switch to the Rotate 3D type.
-
Rotate
- rotates geometry around a defined axis.
-
Rotate
3D - rotates geometry around any axis (user-defined
line).
-
Mirror
- creates an inverted version of selected geometry.
-
Scale - is used to scale (resize) wireframe or solid entities
with separate scaling factors for each of the three coordinate axes.
- Align - is used to simultaneously move and rotate geometry.
Trim Extend
-
Quick
Trim - trims selected entities to an intersection
point with another entity.
-
Trim
One Entity - is used to trim or extend a single
entity from, or to, another entity.
-
Trim
2 Entities - is used to trim or extend two entities so they end at a common intersection.
-
Trim
Modal - is used to trim multiple entities to
a common intersection entity.
-
Trim
Strings - is used to trim or extend multiple
entities to create one contiguous curve.
- Trim Screen - is used to trim or extend a single entity perpendicular to any point or snap point of another entity.
Break
-
Break
Many - separates entities at the intersection of other
entities.
-
Break
Entity - separates an entity at the intersection of
another entity.
-
Break
Screen - separates an entity at, or perpendicular to,
an arbitrary location.
-
Break
Divide - separates wireframe entities into multiple
equal segments.
- Break Angle - breaks arcs at the defined angle of rotation from the zero degree position (the 3 o'clock position).
Adjust
-
Stretch
- is used to modify geometry chains by selecting
one or more entities and then moving them, thus stretching the connected
entities.
-
Drag
Corner - is used to stretch multiple intersecting wireframe
entities or the end of a single entity.
-
Deform
- is used to bend or manipulate an entity by dragging.
- Equalize - breaks multiple groups of entity chains into an equal number of entities of a maximum size.
Reorganize
-
Cleanup
/ Optimize - reduces the number of entities within
a drawing by joining contiguous curve segments and eliminating any duplicated
geometric entities.
-
Explode
- converts geometric entities into only lines or
arcs.
-
Erase
Doubles - eliminates duplicate entities.
- Make Arcs Tangential - corrects the tangency of arc segments.
Reverse
-
Reverse
Surface Normal - changes the normal direction of
a selected surface.
- Reverse Contour - changes the direction of a previously defined contour.
Properties
-
Add Properties - is used to assign thread values to particular geometry in order for BobCAD-CAM to read later when the geometry is chosen for CAM features.
-
Edit Property - is used to adjust the assigned thread values of particular geometry which BobCAD-CAM can later read when the geometry is chosen for features.