The Utilities Ribbon

Introduction

This topic will explain the Modify Ribbon, and all the options found in it by default.

 

Note: Keep in mind, the Ribbons can be customized. The items listed in this topic are the items that are in this particular ribbon by default.

The Utilities Ribbon

The Utilities Ribbon is divided into groups, each group shows like functions, with functions that are used more often having a larger icon to make it easier to get to.

Move

  • Translate - is used to move geometry.

  • Rotate - launches the Rotate dialog in the Data Entry Manager with the Type set to Rotate. In the dialog, it is also possible to switch to the Rotate 3D type.

    • Rotate - rotates geometry around a defined axis.

    • Rotate 3D - rotates geometry around any axis (user-defined line).

  • Mirror - creates an inverted version of selected geometry.

  • Scale - is used to scale (resize) wireframe or solid entities with separate scaling factors for each of the three coordinate axes.

  • Align - is used to simultaneously move and rotate geometry.

Trim Extend

  • Quick Trim - trims selected entities to an intersection point with another entity.

  • Trim One Entity - is used to trim or extend a single entity from, or to, another entity.

  • Trim 2 Entities - is used to trim or extend two entities so they end at a common intersection.

  • Trim Modal - is used to trim multiple entities to a common intersection entity.

  • Trim Strings - is used to trim or extend multiple entities to create one contiguous curve.

  • Trim Screen - is used to trim or extend a single entity perpendicular to any point or snap point of another entity.

 

Break

  • Break Many - separates entities at the intersection of other entities.

  • Break Entity - separates an entity at the intersection of another entity.

  • Break Screen - separates an entity at, or perpendicular to, an arbitrary location.

  • Break Divide - separates wireframe entities into multiple equal segments.

  • Break Angle - breaks arcs at the defined angle of rotation from the zero degree position (the 3 o'clock position).

Adjust

  • Stretch - is used to modify geometry chains by selecting one or more entities and then moving them, thus stretching the connected entities.

  • Drag Corner - is used to stretch multiple intersecting wireframe entities or the end of a single entity.

  • Deform - is used to bend or manipulate an entity by dragging.

  • Equalize - breaks multiple groups of entity chains into an equal number of entities of a maximum size.

Reorganize

  • Cleanup / Optimize - reduces the number of entities within a drawing by joining contiguous curve segments and eliminating any duplicated geometric entities.

  • Explode - converts geometric entities into only lines or arcs.

  • Erase Doubles - eliminates duplicate entities.

  • Make Arcs Tangential - corrects the tangency of arc segments.

Reverse

Properties

  • Add Properties - is used to assign thread values to particular geometry in order for BobCAD-CAM to read later when the geometry is chosen for CAM features.

  • Edit Property - is used to adjust the assigned thread values of particular geometry which BobCAD-CAM can later read when the geometry is chosen for features.